We Built 95 AI Agents and They're Reviewing Our Game's Code Right Now
95 AI agents reviewed our game's UE5 migration architecture. Total cost: $0. Here's what happened.
I don't usually write "we shipped X" posts. But today is different.
We just ran a full UE 5.3→5.5 engine migration architecture review on Fob1943 using 95 AI agents — all powered by a custom Rust gateway and LLM we wrote ourselves, with multiple trainers running in parallel. It gets smarter with every line of code we write together.
Here's what happened.
The fleet reviewed the full migration: gdTD (Technical Director) owned the architecture. gdSDET designed the test pyramid. gdTools specced the Blender pipeline. gdBuildEng designed the Horde CI graph. gdRendering reviewed every RDG/RHI breaking change in 5.5. gdLeadProg built the C++ error taxonomy.
Key findings from the Technical Director: p4_lock is not optional for binary assets — without exclusive checkout, concurrent agent edits result in data loss. p4_reconcile is required before any P4 submit — Unreal generates files outside P4 that drift silently.
The numbers: 5,561 AI code reviews completed. 95 active fleet agents. 3 new Rust MCP servers shipped today (Perforce, Unreal Engine, GitLab). Total cost today: $1.13.
That last number is the one that gets me. $1.13 for a full day of fleet work on a real game.
Fob1943 is in active migration. Kirby is setting up P4 on hal now. The fleet is watching every commit.
The platform is monstergaming.ai. The fleet is live.
— Jake